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Tetris vs
Tetris vs




tetris vs

He rode his momentum when designer Lyle Rains proposed they team up to write a space game like Space Invaders, but with ships and asteroids that could move in any direction. Super Breakout arrived in arcades in 1976, and became Logg’s first commercial hit. The game, which Logg dubbed Super Breakout, bridged Atari’s past with its future. Logg hit his stride when, in 1978, he answered Atari co-founder Nolan Bushnell’s call for an expanded version of Breakout. After Avalanche, Logg wrapped up another Koble title, Dirt Bike, but it failed Atari’s field test – putting a cabinet in the wild to see how players responded to it – and did not enter production. The game had been started by Dennis Koble before he’d moved over to the consumer division to write games for the 2600. Logg’s first project was to finish Avalanche, a reflex-based game where players caught rocks as they tumbled from rows at the top of the screen to the bottom. Logg worked in a group led by Dave Stubben, an engineer known among the team for what the rest of Atari called the “Stubben test.” A monster of a man at roughly 350 pounds, Stubben would beat, bend, twist, and perform handstands on hardware to test its durability. His friend encouraged him to apply, and he was hired in February 1978. Games remained a hobby until a friend at CDC got a job at Atari, which happened to be across the street from the CDC offices. The following year, he built his own computer and wrote games for it. Logg discovered Adventure, Atari programmer Warren Robinett’s game in which players controlled a square and explored simple dungeons and caves, at a Christmas party where someone had brought a prototype of the Atari Video Computer System (2600) game console. “So although I was paid to support CDC software, I often did games on the side.” “I did conversions of the original Adventure and Star Trek between CDC Fortran and the IBM Fortran,” he said. After studying computer science in college, he was hired by Control Data Corp, where he wrote a little bit of this and that: games, Snoopy calendars, printable artwork.

tetris vs

Programming fed the part of his brain that was addicted to problem-solving. In high school, he enrolled in programming classes as a means of learning what made the machines tick.

tetris vs

This game, Tetris, could be the next big thing on home consoles, and he would be the one to write it.Ĭuriosity guided Logg to computers.

tetris vs

Blocks fell, and he had to maneuver them into place to form horizontal lines as quickly as possible before the screen filled up. It was a puzzle, almost mathematical in its precise execution. With every block he dropped and every line he filled out, his addiction grew. When blocks formed a horizontal line, it flashed and disappeared, and the score increased. The lines could be flipped to face different directions as they fell, like puzzle pieces adjusted to fit their spaces. It was an automated demo, what arcade developers called an attract mode.Īs Logg watched, the AI guided the lines to fill in gaps in the stack. On the monitor of an Atari ST, segmented lines in different shapes – a proper “L,” a mirrored “L,” a plus-shaped block, a straight line that could be flipped horizontally or vertically – rained down from the sky into stacks at the bottom. Released in 1979, Asteroids was in black and white, but the animation was slick and fluid thanks to vector graphics, a technique that rendered graphics from lines.īut the game he was staring at was beyond anything he’d ever seen. He’d co-created Asteroids at Atari, a game where players piloted a ship and blasted the eponymous space rocks into smaller and smaller bits.






Tetris vs